Why I Wrote a Game Rendering Engine: Update
Introduction A little over a year ago, I wrote a post Why I Wrote a Game Rendering Engine (and Why You Probably Shouldn’t). This post is a short update on what I have learned about a couple of options mentioned in that post: Unreal Engine and Rust. Contents Introduction Contents Unreal Engine Rust Conclusion Unreal Engine I wrote: However, Unreal is huge and known to not be particularly well documented, is historically set up for first person shooter games (although that emphasis has become less with later versions), and requires a lot of memory to use. My computer was too underpowered to run the Unreal Engine, and I would have needed a new machine. My reading also suggests that Unreal produces bloated binaries, and I want my software to be lightweight." ...